Planning model from Tools Design.md. Stamina/speed constants are inferred-from-mechanics. Verify against in-game HUD before relying on these numbers for chases.
Plan sprint-walk patterns for Wonderland chases and exploration. Inputs: stage distance, sprint drain, walk recovery. Outputs: optimal time, sprint count.
Planning model from Tools Design.md. Stamina/speed constants are inferred-from-mechanics. Verify against in-game HUD before relying on these numbers for chases.